π¬ Research
Build a Lab, produce Red Science packs, then type !research <project> to start. Each Lab consumes 1 Red Science per minute.
π¬ Tech Tree
Automation (Red)Logistic (Green)Military (Grey)Chemical (Blue)Production (Purple)Utility (Yellow)Space (White)
Hover a tech to spotlight it - amber = what it needs, green = what it unlocks.
π All Projects
Type !research <id> in chat to start, !research to check progress.
π¬ Storage
Unlocks CHESTS to store more resoruces
π° 25 Red Science points needed
π Machine: Chest
π Requires: automation
!research storage
π¬ Excavation
Allows you to !upgrade miners to tier 2 (Iron, Copper, Stone)
π° 50 Red Science points needed
β¬οΈ Upgrade: !upgrade iron_miner_t2 β iron_miner_t2
β¬οΈ Upgrade: !upgrade copper_miner_t2 β copper_miner_t2
β¬οΈ Upgrade: !upgrade stone_miner_t2 β stone_miner_t2
β¬οΈ Upgrade: !upgrade copper_miner_t2 β copper_miner_t2
β¬οΈ Upgrade: !upgrade stone_miner_t2 β stone_miner_t2
π Requires: automation, engineering
!research excavation
π¬ Steel Processing
Allows you to build the steel_plate_factory
π° 50 Red Science points needed
π Machine: Steel Plate Factory
!research steel_processing
π¬ Lamp
Allows you to build lamps
π° 50 Red Science points needed
π Machine: Lamp Factory
!research lamp
π¬ Military 2
*NO USE YET*
π° 67 Red Science points needed
π Machine: Grenade Factory
π Machine: Piercing Rounds Factory
π Machine: Piercing Rounds Factory
π Requires: military, green_science, steel_processing
!research military_2
π¬ Automobilism
*NO USE YET*
π° 67 Red Science points needed
π Requires: logistics_2, engine
!research automobilism
π¬ Concrete
*NO USE YET*
π° 67 Red Science points needed
π Machine: Concrete Factory
π Requires: advanced_material_processing, automation_2
!research concrete
π¬ Fluid Handling
*NO USE YET*
π° 67 Red Science points needed
π Machine: Pump Factory
π Requires: engine, automation_2
!research fluid_handling
π¬ Grey Science
*NO USE YET*
π° 67 Red Science points needed
π Machine: Grey Science Factory
π Requires: military_2, stone_wall
!research grey_science
π¬ Automated Rail Transportation
*NO USE YET*
π° 67 Red Science points needed
π Requires: railway
!research automated_rail_transportation
π¬ Fluid Wagon
*NO USE YET*
π° 67 Red Science points needed
π Requires: fluid_handling, railway
!research fluid_wagon
π¬ Oil Gathering
*NO USE YET*
π° 67 Red Science points needed
π Machine: Pumpjack Factory
π Machine: Pumpjack Field
π Machine: Pumpjack Field
π Requires: fluid_handling
!research oil_gathering
π¬ Flammables
*NO USE YET*
π° 67 Red Science points needed
π Requires: oil_processing
!research flammables
π¬ Oil Processing
*NO USE YET*
π° 67 Red Science points needed
π Machine: Petroleum Refinery
π Requires: oil_gathering
!research oil_processing
π¬ Battery
*NO USE YET*
π° 67 Red Science points needed
π Machine: Battery Factory
π Requires: sulfur_processing
!research battery
π¬ blue_science
*NO USE YET*
π° 67 Red Science points needed
π Machine: Blue Science Factory
π Requires: sulfur_processing, red_circuit
!research blue_science
π¬ Electric Energy Accumulators
*NO USE YET*
π° 67 Red Science points needed
π Machine: Accumulator Factory
π Requires: battery, electric_energy_distribution
!research electric_energy_accumulators
π¬ Modules
*NO USE YET*
π° 67 Red Science points needed
π Requires: red_circuit
!research modules
π¬ Efficiency Module
*NO USE YET*
π° 67 Red Science points needed
π Machine: Efficiency Module Factory
π Requires: modules
!research efficiency_module
π¬ Portable Solar Panel
*NO USE YET*
π° 67 Red Science points needed
π Requires: modular_armor, solar_energy
!research portable_solar_panel
π¬ Productivity Module
*NO USE YET*
π° 67 Red Science points needed
π Machine: Productivity Module Factory
π Requires: modules
!research productivity_module
π¬ Quality Module
*NO USE YET*
π° 67 Red Science points needed
π Machine: Quality Module Factory
π Requires: modules
!research quality_module
π¬ Speed Module
*NO USE YET*
π° 67 Red Science points needed
π Machine: Speed Module Factory
π Requires: modules
!research speed_module
π¬ Belt Immunity Equipment
*NO USE YET*
π° 67 Red Science points needed
π Requires: portable_solar_panel
!research belt_immunity_equipment
π¬ Nightvision Equipment
*NO USE YET*
π° 67 Red Science points needed
π Requires: portable_solar_panel
!research nightvision_equipment
π¬ Personal Battery
*NO USE YET*
π° 67 Red Science points needed
π Requires: portable_solar_panel, battery
!research personal_battery
π¬ Engine
*NO USE YET*
π° 67 Red Science points needed
π Machine: Engine Factory
π Requires: steel_processing, green_science
!research engine
π¬ Electric Energy Distribution
*NO USE YET*
π° 67 Red Science points needed
π Machine: Medium Pole Factory
π Machine: Big Pole Factory
π Machine: Big Pole Factory
π Requires: steel_processing, green_science
!research electric_energy_distribution
π¬ Military
Unlocks the shotgun, shotgun shells and the submachine gun
π° 67 Red Science points needed
π Machine: Shotgun Factory
π Machine: Shotgun Shells Factory
π Machine: Light Armor Factory
π Machine: Submachine Gun Factory
π Machine: Ammo Factory
β‘ Unlocks active defense: gun turrets, walls, and ammunition.
π Machine: Shotgun Shells Factory
π Machine: Light Armor Factory
π Machine: Submachine Gun Factory
π Machine: Ammo Factory
β‘ Unlocks active defense: gun turrets, walls, and ammunition.
π Requires: first_contact
!research military
π¬ Circuit Network
*NO USE YET*
π° 67 Red Science points needed
π Requires: green_science
!research circuit_network
π¬ Adv. Material Processing
*NO USE YET*
π° 67 Red Science points needed
π Machine: Copper Furnace
π Machine: Iron Furnace
π Machine: Steel Furnace
π Machine: Stone Furnace
π Machine: Iron Furnace
π Machine: Steel Furnace
π Machine: Stone Furnace
π Requires: steel_processing, green_science
!research advanced_material_processing
π¬ heavy_armor
Allows you to produce heavy armor
π° 67 Red Science points needed
π Machine: Heavy Armor Factory
π Requires: steel_processing, military
!research heavy_armor
π¬ Stone Wall
Allows you to build stone walls
π° 80 Red Science points needed
π Machine: Wall Factory
!research stone_wall
π¬ Knight Training
Unlocks the Knight avatar character.
π° 100 Red Science points needed
π Avatar: Knight (!char knight)
π Requires: heavy_armor
!research knight_training
π¬ Rainbow Trail
Gives your Avatar a rainbow trail πβ
π° 100 Red Science points needed
π« Trail: Rainbow (!trail rainbow)
!research rainbow_trail
π¬ Automation
Unlocks Belts & Inserters
π° 100 Red Science points needed
π Machine: Slow Belt Factory
π Machine: Slow Inserter Factory
π Machine: Long Inserter Factory
π Machine: Slow Inserter Factory
π Machine: Long Inserter Factory
!research automation
π¬ Engineering
Unlocks the Engineering Bay which allows you to upgrade your machines!
π° 100 Red Science points needed
π Machine: Engineering Bay
π Requires: automation
!research engineering
π¬ Logistics
Unlocks Splitters & Underground Belts
π° 100 Red Science points needed
π Machine: Spliter Factory
π Machine: Underground Belt Factory
π Machine: Underground Belt Factory
π Requires: automation
!research logistics
π¬ Railway
Allows you to produce rails
π° 100 Red Science points needed
π Machine: Rail Factory
π Requires: engine, logistics_2
!research railway
π¬ Fast Inserter
Allows you to upgrade inserters into the fast version
π° 120 Red Science points needed
π Machine: Fast Inserter Factory
!research fast_inserter
π¬ Gun Turret
Allows you to produce gun turrets.
π° 125 Red Science points needed
π Machine: Gun Turret Factory
!research gun_turret
π¬ Logistics 2
Unlocks the fast version of belts, underground belts and splitters.
π° 125 Red Science points needed
π Machine: Fast Belt Factory
π Machine: Fast Underground Belt Factory
π Machine: Fast Splitter_Factory
π Machine: Fast Underground Belt Factory
π Machine: Fast Splitter_Factory
π Requires: logistics, green_science
!research logistics_2
π¬ Landfill
Allows you to produce landfill
π° 125 Red Science points needed
π Machine: Landfill Factory
π Requires: green_science
!research landfill
π¬ Radar
Allows you to build radars (no use yet)
π° 125 Red Science points needed
π Machine: Radar Factory
!research radar
π¬ Toolbelt
+50% base storage for all resources
π° 150 Red Science points needed
π Requires: green_science
!research toolbelt
π¬ Green Science
Allows you to produce green science packs
π° 150 Red Science points needed
π Machine: Green Science Factory
π Requires: automation, first_contact
!research green_science
π¬ Explosives
Goes BOOM
π° 150 Red Science points needed
π Machine: Explosives Plant
π Requires: sulfur_processing
!research explosives
π¬ Red Circuit
Allows you to produce red circuits
π° 150 Red Science points needed
π Machine: Red Circuit Factory
π Requires: plastics
!research red_circuit
π¬ Automation 2
+10% machine effectiveness
π° 155 Red Science points needed
π Requires: steel_processing, green_science, automation
!research automation_2
π¬ Gate
*NO USE YET*
π° 155 Red Science points needed
π Machine: Gate Factory
π Requires: military_2, stone_wall
!research gate
π¬ Plastics
Allows you to produce plastic from petrolum gas
π° 175 Red Science points needed
π Machine: Plastic Bar Plant
π Requires: oil_processing
!research plastics
π¬ Sulfur Processing
Allows you to produce sulfur
π° 175 Red Science points needed
π Machine: Sulfur Plant
π Requires: oil_processing
!research sulfur_processing
π¬ Electric Mining Drill
Unlocks the DRILLS - power hungry machines that produce a lot of ore/coal/stone
π° 200 Red Science points needed
π Machine: Coal Drill
π Machine: Iron Drill
π Machine: Copper Drill
π Machine: Stone Drill
π Machine: Iron Drill
π Machine: Copper Drill
π Machine: Stone Drill
!research electric_mining_drill
π¬ First Contact
The aliens have been spotted. Unlocks repair kit production and removes building shields.
π° 200 Red Science points needed
π Machine: Repair Kit Factory
β‘ Buildings are no longer shielded from alien attacks. Repair kits can now be produced.
β‘ Buildings are no longer shielded from alien attacks. Repair kits can now be produced.
π Requires: automation
!research first_contact
π¬ Bulk Inserter
Allows you to build bulk inserter
π° 250 Red Science points needed
π Machine: Bulk Inserter Factory
π Requires: logistics_2, fast_inserter, red_circuit
!research bulk_inserter
π¬ Electric Engines
Allows you to build the Electric Engine Factory.
π° 250 Red Science points needed
π Machine: Electric Engine Factory
π Requires: engine, lubricant
!research electric_engine
π¬ Solar Energy
*NO USE YET*
π° 250 Red Science points needed
π Machine: Solar Panel Factory
π Machine: Solar Park
π Machine: Solar Park
π Requires: steel_processing, green_science
!research solar_energy
π¬ Robotics
Allows you to build the Flying Robot Frame Factory.
π° 300 Red Science points needed
π Machine: Flying Robot Frame Factory
π Requires: electric_engine, battery
!research robotics
π¬ Modular Armor
Used to build battle droids
π° 300 Red Science points needed
π Requires: red_circuit, heavy_armor
!research modular_armor
π¬ Low Density Structures
Allows you to build the Low Density Structure Factory.
π° 300 Red Science points needed
π Machine: Low Density Structure Factory
π Requires: plastics, blue_science
!research low_density_structure
π¬ Blue Circuits
Allows you to build the Blue Circuit Factory.
π° 300 Red Science points needed
π Machine: Blue Circuit Factory
π Requires: red_circuit, blue_science
!research blue_circuit
π¬ Yellow Science
Allows you to build the Yellow Science Factory.
π° 400 Red Science points needed
π Machine: Yellow Science Factory
π Requires: robotics, blue_circuit, low_density_structure
!research yellow_science
π¬ Purple Science
Allows you to build the Purple Science Factory.
π° 500 Red Science points needed
π Machine: Purple Science Factory
π Requires: productivity_module, railway, advanced_material_processing
!research purple_science
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